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Fire particles
Fire particles









fire particles fire particles

But we didn't make an animation, so we do not need this. Now each particle's texture is changing in consecutive order. The final marker must be black, so that the particles are faded in the end (this is why we are using the "Intense" blend features). Adjust the colour as follows as shown in Fig.05. This way you'll specify the particles' colour during their lifespan. Now click the gray rectangle at the bottom, you'll put a marker there. Now go to the Color tab and check the "Intense" box (it's a special blend mode for luminous particles, corresponding with the Photoshop screen blend mode). To load the textures, drag the files onto the texture preview window (or use the "Load texture" button you can select multiple files in an open file dialogue window) (Fig.04). Drag the emitter to the bottom edge of the screen and deselect the "Show emitter" and "Show clip area" check boxes on the bottom panel. In its centre there is an emitter's icon in a square frame. In the preview window you'll see something gray and odd looking. At the top you can see the button panel, hit the "Create emitter", button and after that "Create particle type inside Emitter" (Fig.03). As I see it, the final result is mostly determined by the form of the tongues of flame you have drawn.Īfter the textures are ready, it's time to use the particles editor. After creating the effect, we can experiment with the textures, deleting the ones that do not fit into the overall picture and making new ones instead. Then make some more textures, about three to six. Use a thin brush with soft edges and then use the Smudge Tool, duplicating the layers when necessary and using Gaussian Blur (Fig.02). Later you could resize them smaller, but it's easier to draw them when they are big.

fire particles

To create fire particles let's start by painting textures 256 Ã- 256 on a black background. With this blend mode, the black colour is completely transparent while other colours lighten the picture under them. Magic Particles can read the PSD file format and even its alpha-channel (for transparency), but for creating fire we will use a special blend mode (it's called Screen in Photoshop), so alpha-channel is not needed. Experimenting with them will give you a different fire effect every time. Particle textures are very important for creating nice looking fire. These files can be downloaded here (click link to download). In the included lesson data there is a Magic Particles emitter file, particles textures and an avi video file with a fire animation. The particles are not limited to the fire only there is a whole world of wonderful effects. I'll try to give you some basic ideas concerning fire creation (backed by definite directions), so that you could go further in this area by yourself. Magic Particles is a powerful and handy tool for creating special effects that we've chosen over several other editors. Cinema, TV, and video games are using them to create impressive effects. Particles are an integral part of computer graphics. In this lesson I'll show you my way of creating fire in the particles editor.











Fire particles